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Rooms

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Picture of the Rooms Menu from Version alpha-9 pc.

Rooms are areas of space dedicated to a certain purpose.
Some Rooms can Only be sectioned whilst inside walls.
Rooms that have a red icon are prisoner related, a green icon means they are staff and work related and the orange icon means they are related to things that the prisoners can do or work in.

Cell[edit]

Rooms Cell.png

A Cell is a room to hold a Prisoner, these are handy if you only have a few Prisoners. If you are starting a new Prison and/or have a very low budget it is recommend to use Holding Cells.
The Cell is fairly basic and will at the least cost $300 ($200 for a Bed and $100 for a Toilet) and cost $1,150* for a 2x3 cell with surrounding Walls ($50 x 13 = $650), a Bed ($200), a Toilet ($100), and a Jail Door ($200). *Not including utilities for electricity and water.

Requires

Optional

Holding Cell[edit]

A useful early game room capable of holding multiple prisoners at once. Generally only useful if you can't afford to make private cells.

Requires

Solitary[edit]

A cell where prisoners who have committed Misconduct are placed for said Hours.

Requires

  • Solitary door

Visitation[edit]

A room for prisoner to meet their family and friends.

Requires

Canteen[edit]

A Room where prisoners will go to during Lunch.

Requires

Optional

Kitchen[edit]

A Room where Chef will cook food to serve to Prisoners, they can also cook their own food

Requires

Cleaning Cupboard[edit]

A Room that allows prisoners to be used as cleaners using the deployment tool. It will also store Bleach.

Requires

Note: There is currently (Alpha 10) a bug where the cleaning cupboard sometimes does not allow prisoners to be assigned to work there if it is below 5x5 in size. See this forum post for more details.

Shower[edit]

A Room where Prisoners will take showers.

Construction Requires

  • Can be constructed on open spaces

Requires

Optional

  • Drain to prevent floods

Yard[edit]

A Room in which Prisoners will wander at Yard Time.

Requires

  • 5x5 Area

Storage[edit]

A Room where left-over materials will be moved to.

Requires

  • Nothing

Deliveries[edit]

A Room where Supply Trucks will drop off items.

Requires

  • To have at least one square directly adjacent to the provided pavement/road (failure to do this causes the delivery truck to drive past endlessly, never stopping)

Garbage[edit]

A Room where Garbage is left, then loaded onto a empty Supply Truck. You can change the position and have more than one spot at the same time. It's a good way to distribute garbage recollection.

Requires

  • Access via road or path

Execution[edit]

A Room where prisoners marked for Death will have their sentences carried out. Doesn't work except for in tutorial

Requires

  • 1x Electric Chair

Workshop[edit]

Allows for Prisoners to be used to produce licence plates. Automatically sells all finished license plates at 12:00 A.M. Sells for $10 per license plate.
Requires

Security[edit]

Used for putting CCTV monitors to allow CCTV cameras to work.

Requires

Office[edit]

A Room where Wardens, Chiefs, Psychologists, Accountants, Foremen, and Lawyers claim and wander around in.

Requires

Infirmary[edit]

A Room where doctors will heal Prisoners, Wardens and other Workers.

Requires

Morgue[edit]

A Room where Dead Prisoners, Wardens and other Workers rest.

Requires

Common Room[edit]

A Room where Prisoners will go during Free Time.

Requires

Laundry Room[edit]

A room where prisoners can be assigned to clean dirty clothing.

Requires

Note: There is currently (Alpha 10) a bug where the laundry sometimes does not allow prisoners to be assigned to work there if it is below 5x5 in size. See this forum post for more details.

Exports[edit]

A Room where manufactured items such as license plates and wooden planks are moved to be sold

Requires

  • Nothing