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Rooms

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Picture of the Rooms Menu from Version alpha-9 pc.

Rooms are areas of space dedicated to a certain purpose.
Some Rooms can Only be sectioned whilst inside walls.
Rooms that have a red icon are prisoner related, a green icon means they are staff and work related and the orange icon means they are related to things that the prisoners can do or work in.

Contents

[edit] Cell

Rooms Cell.png

A Cell is a room to hold a Prisoner, these are handy if you only have a few Prisoners. If you are starting a new Prison and/or have a very low budget it is recommend to use Holding Cells.
The Cell is fairly basic and will at the least cost $300 ($200 for a Bed and $100 for a Toilet) and cost $1,150* for a 2x3 cell with surrounding Walls ($50 x 13 = $650), a Bed ($200), a Toilet ($100), and a Jail Door ($200). *Not including utilities for electricity and water.

Requires

Optional

[edit] Holding Cell

A useful early game room capable of holding multiple prisoners at once. Generally only useful if you can't afford to make private cells.

Requires

[edit] Solitary

A cell where prisoners who have committed Misconduct are placed for said Hours.

Requires

  • Solitary door

[edit] Visitation

A room for prisoner to meet their family and friends.

Requires

[edit] Canteen

A Room where prisoners will go to during Lunch.

Requires

Optional

[edit] Kitchen

A Room where Chef will cook food to serve to Prisoners, they can also cook their own food

Requires

[edit] Cleaning Cupboard

A Room that allows prisoners to be used as cleaners using the deployment tool. It will also store Bleach.

Requires

Note: There is currently (Alpha 10) a bug where the cleaning cupboard sometimes does not allow prisoners to be assigned to work there if it is below 5x5 in size. See this forum post for more details.

[edit] Shower

A Room where Prisoners will take showers.

Construction Requires

  • Can be constructed on open spaces

Requires

Optional

  • Drain to prevent floods

[edit] Yard

A Room in which Prisoners will wander at Yard Time.

Requires

  • 5x5 Area

[edit] Storage

A Room where left-over materials will be moved to.

Requires

  • Nothing

[edit] Deliveries

A Room where Supply Trucks will drop off items.

Requires

  • To have at least one square directly adjacent to the provided pavement/road (failure to do this causes the delivery truck to drive past endlessly, never stopping)

[edit] Garbage

A Room where Garbage is left, then loaded onto a empty Supply Truck. You can change the position and have more than one spot at the same time. It's a good way to distribute garbage recollection.

Requires

  • Access via road or path

[edit] Execution

A Room where prisoners marked for Death will have their sentences carried out. Doesn't work except for in tutorial

Requires

  • 1x Electric Chair

[edit] Workshop

Allows for Prisoners to be used to produce licence plates. Automatically sells all finished license plates at 12:00 A.M. Sells for $10 per license plate.
Requires

[edit] Security

Used for putting CCTV monitors to allow CCTV cameras to work.

Requires

[edit] Office

A Room where Wardens, Chiefs, Psychologists, Accountants, Foremen, and Lawyers claim and wander around in.

Requires

[edit] Infirmary

A Room where doctors will heal Prisoners, Wardens and other Workers.

Requires

[edit] Morgue

A Room where Dead Prisoners, Wardens and other Workers rest.

Requires

[edit] Common Room

A Room where Prisoners will go during Free Time.

Requires

[edit] Laundry Room

A room where prisoners can be assigned to clean dirty clothing.

Requires

Note: There is currently (Alpha 10) a bug where the laundry sometimes does not allow prisoners to be assigned to work there if it is below 5x5 in size. See this forum post for more details.

[edit] Exports

A Room where manufactured items such as license plates and wooden planks are moved to be sold

Requires

  • Nothing
ELECTRONIC ARTS, INC. (Origin Store)
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